The second shell that I utilized was known as ‘Tiel, The Acolyte.’ The opposite of Harros, Tiel came with far more stamina which meant I could more easily dodge attacks from enemies. While movement might not be Harros’ forte, he has more health than other shells–in short, you won’t be so quick to die. ‘Harros, The Vassal’ was the first shell that I came across and he plays mostly like a general knight/tank class. In the demo, I got to try out two of the four various shells that will be available in the full game. Each shell has a different playstyle and skill trees to level-up throughout the game. Before venturing through these two locations, though, I had to get familiar with two of the most significant differences in Mortal Shell compared to other titles in the genre.Īs the title indicates, Mortal Shell allows your main character (a faceless, white Prometheus-looking fellow) to possess the bodies of different “shells” that you’ll find around the environment. ![]() My demo, which took me somewhere between 90 minutes and 2 hours to complete, let me primarily test out the intricacies of combat in a couple of different areas–both of which were pretty small. ![]() Recently, I was able to go hands-on with a preview build of Mortal Shell that let me get a better idea of how the game functions.
0 Comments
Leave a Reply. |